Ethical Monetization Policy
Predatory Monetization
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This includes:
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​Gambling mechanics
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Dark patterns (ex. making it difficult to cancel a subscription)
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Hidden costs
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Fake sales
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Gambling mechanics can lead to addiction. Dark patterns and fake sales are just dishonest.
This is a red line we will not cross. What you buy is what you get.
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Mojang does not generally enforce any of this on Java Edition.

Pay-to-Win
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Pay-to-win, on a personal level, makes a game distasteful to play. But in the case of Minecraft servers, it’s usually necessary to be at all profitable.
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There’s also levels to it:
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This may change as the server is out longer/grows, but we think profitability requires you to sit at around a 2 or 3.
1
10
Different but equal abilities early if you pay $300 ranks that give you infinite Netherite and flight

Mojang usually only enforces against pay to win when it directly affects a leaderboard. So selling XP and having a level leaderboard is banned.

